Wearers of this robe are willing to sacrefice their sanity in return for increased power. Note that this only sets a maximum bound, it does not set the actual value - if other conditions would force wearers Sight below 20, they. As with any other effect that would reduce to sight to 20, this results in a +30 bonus to psychic sensitivity. They are for completely different layers. Wearing a blindfold inflicts the 'Blindfolded' hediff, setting Sight to a maximum of 20. Hence you can stack a t-shirt (Layer: skin, Covers: torso, shoulders) with a parka (Layer: outer, Covers: torso, neck, shoulders, arms) because the two aren't trying to occupy the same slot. In the base game, the layers are skin, middle and outer. These lightweight, flowing robes seem to propel the wearer as if carried by a great winged beast. Each article of clothing has a Layer and a Covers property. Robes designed by a surpirior race that are ment for the highest class of magic users who are worthy of additional power and insight. Others claim those observations were nothing but the halucinations of deranged fools.Because of these claims, it is rumored that the cloak possesses the ability to completely mitigate damage, but noone has been able to reproduce the results with any reliability.Īugmented by phantom shift: 20% chance to avoid an attack. Those few who have worn this cloak in battle swear that it posseses a conciousness of its own and tell stories of the cloth sheilding them from certain destruction. Pretty much anything you would want cloth for you can substitute wool from those animals that produce it. The mend/recycle mod also lets you recycle raider clothes for a small portion of the materials, too. Passing trade ships called Textile merchant will always have cloth. The fabric is difficult to focus on in a way that can only be described as "visual noise" and the folds of cloth move in an unnatural way, as if unrestrained by natural law. Bulk goods traders will usually have cloth. This cloak is enhanced and provides additional benifits to trained mages:Ī cloak heavily augmented by arcane powers believed to have been first made for a black knight acting as an ambassidor for an astral demon. 200 Apparel Insulation Factor - Cold 0.6× Insulation Factor - Heat 0.85× Armor Factor - Sharp 0.3 Armor Factor - Blunt 0.3 Armor Factor - Heat 0.3 Coverage Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Layer Outer Creation Crafted At / Required Research Complex clothing Work To Make 10,000 ticks ( 2. The method of infusing arcane gemstones into the fabric during crafting yeilds unparalleled enchantment effectivness. A cloak designed for traveling mages that provides protection against the elements and improves energy recovery rates.
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