![]() ![]() Incas: With update 81058, the team bonus is replaced and, as a new civilization bonus, Skirmishers cost -20%/-25%/-30% food in the Feudal/Castle/Imperial Age.Portuguese: With update 73855, as a team bonus, technologies that benefit Skirmishers are researched 25% faster.Incas: With update 61321, the new team bonus gives Skirmishers +2 Line of Sight.Skirmishers now deal 0 bonus damage versus the Cavalry Archer Armor class, resulting in additional damage when attacking units with negative values of Cavalry Archer Armor, like Elephant Archers.Mayans: Hul'che Javelineers is introduced to replace Obsidian Arrows Hul'che Javelineers improves Skirmishers by making them throw a second projectile.Portuguese: With update 42848, as a civilization bonus, technologies that benefit Skirmishers are researched 30% faster.Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1.With update 42848, Archer Armor upgrades are free. Koreans: Initially, Skirmishers cost -15% wood.With update 42848, researching archer armor and attack upgrades at the Blacksmith costs -50% food, and Team Blacksmiths work 80% faster. Bulgarians: Initially, Team Blacksmiths work 50% faster.Elite Skirmisher upgrade cost increased to 230 wood, 130 gold.Vietnamese: Initially, Skirmishers have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.Italians: With patch 4.8, Pavise does not affect Skirmishers anymore.With patch 4.8, Skirmishers no longer have an increased Rate of Fire. Ethiopians: Initially, all foot archers fired 15% faster.With patch 4.8, the Elite Skirmisher upgrade costs 200 wood, 100 gold.Italians: Pavise grants +1/+1 armor to Skirmishers.Britons: Yeomen moved to the Castle Age.It is only available in the Imperial Age. Skirmishers receive an attack bonus of +3 against Spearmen.The Elite Skirmisher upgrade costs 250 wood, 160 gold.A team containing Teutons: Skirmishers are more resistant to conversion.A team containing Saracens: Skirmishers have +3 attack against standard buildings.A team containing Portuguese: Upgrades that benefit Skirmishers are researched 25% faster.A team containing Malians: Researching Ballistics and Chemistry is 80% faster.A team containing Lithuanians: Researching Faith and Heresy is 20% faster.A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster.A team containing Britons: Skirmishers are created and upgraded 10% faster.Vietnamese: Skirmishers have +20% hit points.Tatars: Skirmishers deal +25% bonus damage from cliffs and elevations.Researching technologies that benefit Skirmishers provides 20 gold each. Spanish: Blacksmith upgrades that benefit Skirmishers cost no gold.Sicilians: Skirmishers take -33% bonus damage.Lithuanians: Skirmishers move 10% faster.Italians: Researching Ballistics and Chemistry is 33% cheaper.Incas: Skirmishers cost -20%/-25%/-30% food in the Feudal/Castle/Imperial Age.Dravidians: Skirmishers attack 25% faster.Chinese: Technologies that benefit Skirmishers are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.Celts: Skirmishers can convert herdable animals even if enemy units are next to them.Byzantines: Skirmishers are 25% cheaper.Burmese: Researching Faith is 50% cheaper.Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs -50% food.Aztecs: Skirmishers are created 11% faster.In small numbers, Spearmen can defeat Skirmishers, but in large groups the Skirmishers will win. However, because of their cheap cost and quick build time it is possible (in some circumstances) to overwhelm the opposition with sheer quantity.Īlthough Skirmishers deal bonus damage against Spearmen, their minimum range can be exploited by them. Thus, training Skirmishers should be avoided unless opponents are going heavy on archer units.Īs Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. Unless created to retaliate against enemy archers, Skirmishers make poor ranged support. Their anti-archer role is helped greatly by their impressive base pierce armor, which can highly reduce enemy pierce attacks. However, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization's bonuses benefit infantry or heavy cavalry. With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Skirmishers are very weak to everything except archers and spearmen. ![]()
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